It is inconvenient that the general boost as just defined does not work if Loading... is zero. An alternate way to specify a boost is through the magnitude of Loading... and a direction:
this one works for zero v:c
... direction is a unit 3-vector, v:c
is the speed, a number.
Boosts are linear functions of incremental vectors. To be parallel we take rotations to functions as well, rather than as multipliers.