A frame is defined by a Poincare transformation from a given background 4-space frame (the "ancestor-frame"). The transformation is specified by a boost magnitude and a unit-vector boost direction, relative to the ancestor frame, and the position of the origin of the frame being defined in the ancestor frame.
The events are absolute, in that it is always possible to compare them to determine if two are the same. They will be represented with coordinates relative to some arbitrary absolute frame, "the-ether".
To keep us from going nuts, an SR frame has a name, which it uses to label coordinates in its frame.